Showing posts with label quantization points. Show all posts
Showing posts with label quantization points. Show all posts

Monday, April 5, 2010

Bitworm HTM Example Program, Part 3: Spatial and Temporal Pool Overview

In Understanding Bitworm Part 2 I wrote: "Among the other parameters of CreateNode you can see spatialPoolerAlgorithm and temporalPoolerAlgorithm. I don't think I having used "pooling" yet. Remember I wrote about quantization points? [See How do HTMs Learn?] There are a number of available points both for spatial and temporal patterns in the unsupervised nodes. They need to be populated, and they may change during the learning phase. Pooling appears to be NuSpeak for this process; a pooler algorithm is the code that matches up incoming data to quantization points."

To learn about the pooling algorithms I went to the Numenta Node Algorithm Guide, which is not at the Numenta web site, but installs with NuPIC under \Program Files\Numenta\nupic-1.7.1\share\doc\NodeAlgorithmsGuide.pdf.

There are two node types implementa the NuPIC learning algorithms:

SpatialPoolerNode
TemporalPoolerNode

Some confusion might exist because in more general Numenta discusions a node is treated as a single entity, but both the spatial and the temporal node are needed to create a functioning general node. When the unsupervised node in Bitworm is created with CreateNode(Zeta1Node,...), in effect both a SpatialPoolerNode and a TemporalPoolerNode are created to get full functionality. They refer to both node types being in the same level of the HTM hierarchy. But with you can design more complicated patterns by arranging SpatialPoolerNode and TemporalPoolerNode in an HTM as needed, rather than always pairing them on a level.

"Spatial pooling can be thought of as a quantization process that maps a potentially infinite number of input patters to a finite number of quantization centers." Which in other lit Numenta calls quantization points. Data, in our HTM world, has a spatial aspect. This might not be change along a spatial dimension; space has a more general sense. For instance, the space might be a range of voltages, or sets of voltages from an EKG, for instance. Spatial data usually varies so complexly that we are only interested in the data that is created by objects, or causes. Spatial pooling groups the data into a limited number of causes (or guesses about causes).

Temporal pooling does the same thing with the patterns (objects) identified by the spatial pooler over time sequences. "If pattern A is frequently followed by pattern B, the temporal pooler can assign them to the same group."

A group of nodes forming an HTM level may be able to form invariant representations of objects by combining spatial and temporal pooling. If it can, it passes these representation up the hierarchy.

Once learning is achieved the nodes can be used for inference: they can identify new data as containing patterns that have already been learned.

For now I will focus on the learning phase, since the inference phase is relatively easy to understand if you understand how learning takes place.


SpatialPoolerNode

I just realized the paper I am reading does not actually give the algorithms used. However, the key algorithm is probably related to the maxDistance parameter. Distance here could be ordinary distance, but it is more likely to be distance within a generalized, possible many-dimensional, heterogeneous pattern space. All kinds of problems leap to mind for writing such a generalized algorithm. I would bet that space/data specific algorithms would really help here (sound vs. sight vs. spatial orientation of human fingers), but perhaps if the quantification is always done before the data is fed in, it is just a matter of matching numbers. Anyway, if you have a distance function, you can group the spatial patterns as falling around a set of centers. These centers are your quantization points. As discussed elsewhere these points are flexible; if a lot of patterns fall close to each other, you might want to tighten up the distance parameter because otherwise you don't use all your allocation of quanization points. That should happen automatically, but either it doesn't, so you need to set the maxDistance parameter, or it does but you still have the option of disagreeing with the automatic or default settings.

Your number of quantization points is set by maxCoincidenceCount. "Storing too few coincidence patterns can result in loss of accuracy due to loss of information. Storing too many coincidence patterns can result in lower generalization and longer training times."

You can also set the sigma parameter. Here's another insight into the algorithm: "each input pattern is compared to the stroed patterns assuming that the stored patterns are centers of radial basis functions with Gaussian tuning. The sigma parameter specifies the standard deviation of the Gaussian [distribution]." So this would work, along with maxDistance, in matching incoming data patterns to existing quantization points.

The clonedNodes parameter allows a set of spatial nodes to use the same coincidence patterns. This allows all the nodes in a level to detect the same causes. In vision that could be moving lines, spots, etc.

The spatial pooler nodes take inputs with the bottomUpIn parameter. The spatial pattern outputs in inference mode are in bottomUpOut; outputs in learning mode go to a temporal pooler.


TemporalPoolerNode

Temporal pooling has more options than spatial pooling, in particular offering parameters for both first-order and higher-order learning.

Your number of temporal groups, or time quantization points, is set by requentedGroupCount.

You can select a variety of algothims to use to compute output probabilities with the temporalPoolerAlgorithm parameter, but it has no impact on the learning algorithm.

There are a number of sequencer parameters that allow control of the of the algorithm. sequencerWindowCount allows for multiple stages of discovery (the default is 10). sequencerWindowLength allows segmentation of the input sequence to look for patterns. sequencerModelComplexity apparently allows you to adjust for how the recognizable patterns are balanced between the spatial and temporal dimensions. Some objects produce mainly spatial patterns, others mainly temporal, and most combine the two to a greater degree.

As with SpatialPoolerNode, you can clone the nodes if you desire. bottomUpIn takes the data in from one or more spatial pooler nodes. bottomUpOut is the resulting vector of real numbers representing "the likelihood that the input belongs to each of the temporal groups of this node."

In addition to parameters, TemporalPoolerNode takes a command: predict, but it works only in inference mode.

Conclusion

Despite not revealing the details of the algorithms, the Guide, plus the previous materials I read, gave me a good overview of what the algorithms need to achieve. I am pretty sure that I would write algorithms that do approximately what the Numenta pooling algorithms do, but since they have been playing with this for years, I would rather catch up by examinging the code inside the Numenta classes.

See also: More on Internal Operations of Nodes

Wednesday, March 31, 2010

Understanding the Bitworm NuPIC HTM Example Program, Part 2: Network Creation Overview

Now that Bitworm is running (See Bitworm Part 1), there are a variety of options. In the Getting Started document the next steps are funning Bitworm with "temporally incoherent data" and then with noisy data. We could go to the data generation functions and play with them, then see how Bitworm reacts. I am more interested in how the network is created, and how it functions internally. An overview of this is covered in "Creating the Untrained HTM Network File," (starting page 21 of Getting Started).

One thing I found helpful is looking at the set of programs in \Numenta\nupic-1.71\share\projects\bitworm\runtimeNetwork\. These include what appears to be an older version of RunOnce.py that uses CreateNetwork.py for network creation. In the "plain" version of RunOnce the network creation segment has just four lines of code:

bitNet = Network()
AddSensor(bitNet, featureVectorLength = inputSize)
AddZeta1Level(bitNet, numNodes = 1)
AddClassifierNode(bitNet, numCategories = 2)


AddSensor(), AddZeta1Level(), and AddClassifier() are imported functions from nupic.network.helpers. They don't seem to be used other than for Bitworm, so they are worth discussing only in the context of understanding the node structure of Bitworm. This network appears to have 4 nodes in the Getting Started (page 22) illustration, but in CreateNetwork.py we find five listed: the sensor node, the category sensor node, an unsupervised node, a supervised node, and an effector node. Getting Started calls 3 of the nodes the same, but instead of supervised and unsupervised, refers to bottom-level and top-level nodes.

Jumping ahead in Getting Started, we find that bitNet = Network() does indeed create an HTM instance that nodes can be added to and arranged in.

The runtime version replaces these with a single command (but a lot more parameters):

createNetwork(untrainedNetwork = untrainedNetwork,
inputSize = inputSize,
maxDistance = maxDistance,
topNeighbors = topNeighbors,
maxGroups = maxGroups)

CreateNetwork.py can also be found in the runtime directory. Open it and the first thing you see
CreateNetwork starts by importing nupic.network. So there is a set of one or more functions or classes we can use to get an overview; we'll look inside them later, if necessary. The following line of code gives us our function parameters, some of which are set specifically for Bitworm. So CreateNetwork.py is not a general-purpose HTM creation function.

def createNetwork(untrainedNetwork,
inputSize = 16,
maxDistance = 0.0,
topNeighbors = 3,
maxGroups = 8):

Next we have some agreement with the plain RunOnce.py:

net = Network()

Network() is an imported function that creates the overall data structure for the HTM.

Nodes are created with the CreateNode() function. The type of node - sensor, category sensor, unsupervised (Zeta1Nodes), supervised (Zeta1TopNodes), and effectors - is chosen with the first parameter of CreateNode(). Among the other parameters of CreateNode you can see spatialPoolerAlgorithm and temporalPoolerAlgorithm. I don't think I having used "pooling" yet. Remember I wrote about quantization points? [See How do HTMs Learn?] There are a number of available points both for spatial and temporal patterns in the unsupervised nodes. They need to be populated, and they may change during the learning phase. Pooling appears to be NuSpeak for this process; a pooler algorithm is the code that matches up incoming data to quantization points.

I did not get as far as I would have liked today, but I am beginning to see some structure, and dinner is calling. Instead of calling this entry HTM Creation Classes and Functions, I'll call it an Overview.

Thursday, March 18, 2010

Evaluating HTMs: CPT details; specific memories

This is the last essay on "Hierarchical Temporary Memory, Concepts, Theory, and Terminology" by Hawkins and George. Here I review two issues raised in Section 6, Questions: details on how conditional probability tables (CPTs) work with HTMs, and why humans can have specific memories of events, but HTMs as currently described do not. The first is very technical, the second has more interesting implications.

CPTs are used in Bayesian networks to allow the belief (a set of probabilities about causes) of one node to modify another node. They can be create from algorithms using probability theory in conjunction with known data, the beliefs already established in the two nodes. In HTMs they are learned. As the quantization points are learned, the CPTs are the same as the learned quantization function that links the points to the temporal variables. There are two separate algorithms, but they run in parallel, creating an output to send up the hierarchy to the next node. This will probably because more transparent when we look at the actual algorithms used by the HTM nodes.

It is claimed that humans can remember specific details and events, as well as model the world, whereas HTMs don't keep specific memories. The authors talk about how the human brain might accomplish this feat, and how the capability might be added to HTMs. I instead wonder whether they are right about humans remembering specific details of specific events.

It certainly is the naive view, and since I subscribe to the common sense school of philosophy (with my own updates), assailing the view is mainly just an exercise at this point. But consider this: numerous studies have shown that eye witnesses are unreliable. I suspect that a visual memory is not like a photograph, nor is the memory of a song like a recording, nor is the memory of an event a sort of whole sensory record of a period of time. I believe humans do remember things, and can train their memories to be more like recorders, and in particular can memorize speeches, poems, sequences of numbers, etc. But I think the HTM model actually is at least approximately the way that the brain works. Different levels of the neurological system remember, or become capable of recognizing, different levels of details about things. There are mechanisms in the brain that allow recall of these memories on different levels. But I would be careful about assuming that because we can recall an event (or picture, etc.) in more or less detail we must be calling up a recording. We seldom learn anything of any length in detail by simply hearing or seeing it. If you have memorized that the first digits of pi are 3.14159, what is that a recording of? The words for the number sequence as sounded out in English, a visual memory of seeing this number in a particular typeface in a particular paragraph on paper of a particular tone, or an abstract memory corresponding to abstract groups of abstract units? Typically we must be exposed to something many times to be able to remember it or recognize it, just like an HTM.

I think we are so good at reconstructing certain types of memories that we think we have photograph or video-like recordings of them. That is why eye witnesses think they are telling the truth, when they often substitute details from other events into a "memory" [notably, a face from a lineup that actually was not present at a crime scene]. That is why our memories are so often mistaken (I could have sworn I turned off that burner!) and why we can recall so much without having a roomful of DVDs in our brains. Our memories are largely indistinguishable from our intelligence, and are both fragmented in detail and yet easily molded into a whole as necessary. This is why recognition is usually much better than recall.

The more I study HTMs, the more curious I get. I don't know what the next step will be in my investigations, but hopefully I'll let you know soon.

Monday, March 8, 2010

Evaluating HTMs, Part 5: Internal Operations of Nodes

"Hierarchical Temporary Memory, Concepts, Theory, and Terminology " by Hawkins and George, Section 4, How does each node discover and infer causes?, covers questions about the internal operations of nodes that were raised or partly covered in earlier sections.

Basically, each node simulataneously does both learning and recognition of spatial and temporal patterns. The output is information about the patterns that can be sent up and down the hierarchy of nodes.

Spatial patterns do not necessarilly mean space as in space-time continuum, although the example used in the essay is of a two dimensional visual space. Space is used in the mathematical sense. The data can be anything quantifiable. The space could be any number of dimensions. For instance the maximum daily surface temperature of the earth would consitute a space within a certain range of degrees Centigrade, to whatever desired level of precision, on a spherical 2D grid representing the surface of the earth to any desired degree of precision. The time sequence in this example would be daily samples. In a digital audio example the time sequence intervals might be something on the order of .0001 seconds.

The node has a significant number of "quantization points" available to categorize the spatial data. Only the most common data patterns, up to the number of quantization points, will be learned. Anything that is not one of the learned patterns will be assigned a probability that it is one of the learned patterns plus some noise.

Having leaned the quantization points, the node can start looking for common temporal sequences of them. Again, a limited number of points or memory units are allocated for learned temporal patterns. I can't find where the authors give them a name, so at the risk of being corrected later, I'll call them temporal pattern points. Again, temporal pattern matches don't need to be exact; some noise is tolerated.

Once learning has taken place (learning can continue), the node can work to infer causes. The patterns held in the quantization points, as well as the patterns of these in time held in the temporal pattern point, can be causes (or call them objects, which is the more typical if less precise vocabulary.). As time passes the data changes and the causes output to the higher level node(s) of the hierarchy change.

Another very important idea to wrap your head around is that the node, and the HTM, need to deal with probabilities. You might get an exact match with 100% probability, you might even be able to design special situations where you don't need to deal with probability. But the whole point of HTMs (from an engineering standpoint) is to be able to deal with complex real world data, in a manner similar to the human brain. So whether dealing with matching a spatial pattern to the quantization points, or a temporal pattern to the temporal pattern points, you need to think in terms of probability. There is a 42% change that it matches point 7, an 18% change it matches point 42, and a 40% chance that it matches none of the quantization points. With the temporal pattern it gets more complicated, since you can't assume that just because a spatial pattern is most likely point 7, it is not in a temporal pattern that goes, say 49, 3, 7 instead of 49, 3, 42.

Hey, but that is what computers are handy for, figuring probabilities and keeping track of them.

The output to the higher-level nodes might be though of as: There is a 12% probability that we are seeing temporal pattern point 7, 35% it is point 16, 48% it is point 34, and 5% it is point 49. It seems to us to be messy, but it is exactly the sort of thing the next level up is looking for. We call it a vector output, but it also can be thought as a set of data pairing probabilities and points that are arbitrarilly assigned to spatial-temporal patterns.

Hey, I think I am beginning to understand this stuff.

Which brings me back to one of those basic science and philosophy questions that made me interested in machine understanding in the first place. If everything is abstract, how do we (the HTM or a living human brain) get the picture of the world that seems all so familiar to us? If all the world does it produce neuronal impulses in our bodies, what makes red different from blue, and the junk on my desk resolve easily into envelopes, pens, gadgets, fake wood patterns and a host of other things?

Next: Why is Time Necessary to Learn?

Saturday, March 6, 2010

Evaluating HTMs, Part 4: The Importance of Hierarchy

See also Part 1, Part 2, Part 3

"Hierarchical Temporary Memory, Concepts, Theory, and Terminology " by Hawkins and George, Section 3, Why is Hierarchy Important?, draws a detailed picture of the relationship between the structuring of the nodes of an HTM and real-world (or even virtual world) data. To stick closely to the subject of hierarchy, I'll cover subsections 1, 2, and 4, here, leaving subsection 3, Belief Propagation, to be treated as a separate topic.

If you don't understand the concept of hierarchy, try Hierarchy at Wikipedia.

I think it is best to start with "3.2 The hierarchy of the HTM matches the spatial and temporal hierarchies of the real world." Hierarchies are not always patterns humans impose upon the sensory data we receive from the external world. Each whole has its parts, as a face has eyes, ears, a mouth and nose as well as other features.

The world itself embodies the principle of locality. Spatial and temporal closeness and distance can be interpreted as a hierarchy, if a more abstract one. One might define "close" as meaning within a nanometer and nano secord, with hierarchical levels covering distances and times grouped by factors of twos or tens, up to the size of the cosmos. Or whatever is convenient for the data you are learning about. The bottom layer of the HTM hierarchy learns from the smallest divisions, and passes its interpretations (beliefs) up the hierarchy. Thus in music if the data is already in the form of notes, the bottom layer might deal with two-note sequences, the next layer with 4 note sequences, then 8 notes, 16 notes, 32 notes, on up to the number of notes in a symphony.

Music offers a one-dimensional (or two, if you plot the frequency of the notes) example, but HTMs should be able to deal with higher numbers of dimensions as long as the causes have a hierarchical structure.

Note the design guidance at the end of the section. Our HTM designs should be targetted at problems have appropriate space-time structure. The designs need to capture local correlations first. And the hierarchical structure of nodes should be designed to efficiently model the problem space.

Now back to 3.1, "Shared representaions lead to generalization and storage efficiency." The belief is that HTMs are efficient at learning complex data and causes. In other words, HTMs scale well. This can be, in computer hardware terms, memory size and computing power. This is possible because the lower levels of the HTM break interpret the data into what might be called micro-causes. Or cause modules. These modules can be reused by any of the causes found much higher in the HTM. This mimics what we know of the human visual pathway, where at the lower levels nerves appear to respond to small features on the retina like spots, short lines at various angles, simple changes in contrast, etc. Using the human face as an example, the HTM might recognize eyes, lips, proportions, etc., and categories within these features. Almost all six billion human faces presently on earth would be interpretable in terms of these basic components and their spatial relationships. Two represent each of the faces you don't need 6 billion 10 megapixel bitmap pictures. You just need 6 billion summaries that could probably be represented with a few bytes of data. Recognition would resolve to summarizing the new picture of a face and then finding the closest summary already held by the HTM.

The authors point out that "the system cannot easily learn to recognize new objects that are not made up of previously learned sub-objects." Which we see in human behavior from the household chore level right up to big pictures like evolution and relativity staring large groups of scientists in the face for decades before a Darwin or Einstein said "I recognize a new, high-level causation here."

Within the section is a helpful explanation about "quantization points," which I said were left unclear in section 2. It gives the reason for having a much lower number of quantization points than there are possible events in the event space. It points out that in a 10 by 10 square of binary (black or white) pixels, there are 2 to the 100th different patterns. By limiting the number of quantization points you force the node to group every input image into a type of pattern (some examples could be lines with various orientations, spots that move in a particular direction, more black on the right or left, etc.). These would be "the most common patterns seen by the node during training."

In section 3.4 the authors give an introductory look at the idea that HTMs can pay attention to certain aspects of the data. In other words, just as you might focus on your newspaper while riding public transportation to work, an HTM can pick some level of the hierarchy of data to focus on. Suppose it is a facial recognition HTM and it thinks a face present to it could be George or Herbert. By focussing on a particular aspect of the face, say the nose-to-lips difference, it might become more certain that the face belongs to George. People can do this both consciously and unconsicously.

It an HTM could do that, it would be really cool.

Next: Evaluating HTMs, Part 5: Belief Propagation

Thursday, March 4, 2010

How Do HTMs Learn?

Evaluating HTMs, Part 3: How do HTMs Learn?


"Hierarchical Temporary Memory, Concepts, Theory, and Terminology " by Hawkins and George, Section 2, "How Do HTMs Discover and Infer Causes", gives an overview of the internal mechanisms of HTMs.

Specifically, it gives an a overview of how HTMs learn. This prompted me to think about the difference between learning and discovery. They could be the same thing, but learning for humans often implies a teacher presenting information to be learned to a student. Discovery implies coming upon something new (perhaps a relationship between already known objects) and realizing that it is new and should be remembered.
Each node in an HTM uses the same algorithm. The nodes are arranged hiearchically, with representations typically showing a row of nodes at the bottom that take input. Each row above the bottom has progressively fewer nodes. The top node is a single node. Its output is a vector that represents a cause, or object related to the data in a causal fashion. In fact each node does this, passing its output vector to the next higher row of nodes. So causes are built up hierarchically. All data and discoveries include a time element. In a visual field, for instance, the time element could be no change in a part of the field, or changing color with time, or following a spot of color from one part of the visual field to another over a course of time.

Get used to the technical use of the term "belief" if you want to follow discussions about HTMs. This term is used extensively in probabilistic reasoning theory. "A belief is an internal state of each node," but it does correspond to a probability that there is a causal relationship in the data. "I believe the lion must have escaped from the zoo," is a sentence that conveys to us that a person lives where lions do not live in the wild; it differs from "I know ..." because the speaker is admitting there are other possible causes. In a simple HTM, in a lower node, a belief might be something like "28% probability that this is a horizontal line, 16% that this is two animal eyes, etc." Again, beliefs are represented in software by vectors, but they are not generally identical to the output vectors of the nodes.

In training or learning, the HTM forms new beliefs at the bottom of the hierarchy of nodes first. More complex beliefs can only be created once lower level beliefs exist, but the entire process is flexible. If a lower level node alters its belief, it tends to effect higher level nodes. So learning is not just memorization.

So how does a node do all this? Nodes are given a set number of "quantization points." Here the authors are not very clear. The input pattern is assigned to one of the quantization points. And/or "the node decides how close (spacially) the current input is to each of the quantization points and assigns a probablity to each quantization point." How it decides is presumably an algorithm. With enough quantization points, each input data set could be matched exactly to a point. Would that set up cause the node to fail? To do as the authors say, the assumption is there are less quantization points than there are possible inputs.

Step two is "the node looks for common sequences of these quantization points" and "represents each sequence with a variable." So you have to ask, why assign probabilities, why not just assign closest fits? In any case the output variable represents a sequence of quantization points based on the sequence of input data.

Admitting that the authors are introducing the topic, and its vocabulary, still I would have liked more than two short paragraphs on the internal operations of HTM nodes.

Interestingly (and copying what is known about the cortex of mammal brains) information can move both up and down the hierarchy of nodes. As just described, data moving up the hierarchy is temporal variables. Data going down the hierarchy represents the "distribution over the quantization points." That would be a probability distribution.

What I suspect the authors mean is that there is a mechanism to alter the quantization points themselves. Points with long-term zero percent probabilities don't help resolve ambiguity. The set of point probabilities being sent down the hierarchy allows the (lower) node to "take a relatively stable pattern from its parent node(s)" and "turn it into a sequence of spatial patterns."

The claim is that over time "patterns move from the bottom of the hierarchy to the top." In effect rather than sending the raw data up the hierarchy, the nodes send "names" of data sequences up the hierarchy.

That would be pretty cool, and I'd like to know exactly how it happens, but this is, afterall, only an introduction.

Next: Why is a hierarchy important?